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For the sandbox version of CodeSpells you'll be able to freely use any spells you create to affect these environments and understand the way the systems work together. You'll be able to redirect rivers and play with the environment as a living system. You will be able to level up from experience gained through gameplay. Each element will be bound to a different mana bar that can be increased so that your character can be customized. Specialize in one element, or learn them all.

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We are developing several game modes that make full use of the generated areas of CodeSpells, but we'll also be opening up the ability to make new game modes to you. If you want to make a game about surviving in the wilderness, you'll have all the tools to do that. If you want to create a game mode that's purely about balancing an eco-system, you'll also be able to do that. You can even create a new multiplayer magic-based sport to play with your friends.

You'll be able to share these and discover game modes that other people have create around the world. At the core, CodeSpells is about creative expression. We want you to be able to customize the experience and give you the power to use your magic in the worlds you create. Part of the reason kids choose not to pursue coding is because it doesn't sound "fun": working in a basement, dealing with syntax errors We hope to make an impact in the world by showing kids and adults that coding can be a tool for creative expression.

Students can learn to code, syntax-error free using a Blockly spell-crafting interface that has all the tools available in Javascript. When they've learned all the programming concepts from Blockly, students can move on to typing Javascript code. The wizards of CodeSpells will be able to master each of the 5 elements. As you grow more powerful, elemental magic can be combined into even stronger spells. Earth is aligned with geological forces and a deep understanding of the physical world.

Earth magic users understand the geological timescale. These wizards are both powerful builders, building castles and deforming terrain, but also powerful foes, with the ability to hurl boulders and create secret pitfalls. Earth orbs use the physical forces of the world to attract and repel objects away from each. They can apply directional forces or torques to objects they touch.

With Earth magic you could create a rock fortress that only you know the secret way into or you could create a Rock Golem to defend you as you explore the world. Fire is the spark that started the universe. While fire users appreciate a fire's simple light and warmth, they can also unlock its more destructive potential -- burning forests and melting glaciers. A fire orb has the ability to burn things in its path, but it also has the ability to reconstruct things from ashes at a high mana cost.

A player could teleport themselves by turning themselves into ash, having the orb fly through an un-walkable area, and reconstructing themselves on the other side. Water is an ever-changing substance, and water wizards are aware of water in all its forms: water, ice, and vapor. Water orbs are primarily about interacting with the flow of the environment.

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You can redirect rivers or put out fires. You can affect the world in a sustained way to flood an area or to create new forests. Air ties everything together and is combined with the other elements to amplify their precision. Because of its broad area, air is often used as a defensive art. Air orbs are about sensing the world. They have a wide radius and have a more defined understanding of what they touch.

As a wizard you can capture sounds from one area and alter the way they manifest themselves. If you wanted to be stealthy, you could use an air orb to suppress your footstep sounds or emit them elsewhere to confuse creatures or other players. Life is the most powerful element, and therefore the most difficult to master See stretch goals. Life magic can be used to grow forests and affect creatures. Life orbs represent a deeper understanding of programming and being able to deconstruct prebuilt code.

Creatures will have code that through observation and Life orbs you'll be able to open up and explore. With that, you can alter their behavior and tame them.

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If you see a creature defending its home, you can cast a Life orb to study the creature and expose the concept of 'defending a target'. You then have access to the defend function for a creature and can redirect it to defend you. He was the Lead Programmer for the indie game God of Blades and has done robotics research.

We chose Kickstarter because we want to involve you in the development process!

Customer Reviews

We need your feedback, comments, and criticism to help us create the best possible spell-crafting world. We want to create a world that is not only fun to play in, but also fun to build new content in. With Kickstarter, we feel like we can connect with you and get feedback immediately from people truly interested in seeing CodeSpells succeed.


We have a system for crafting spells in a drag-and-drop language. We have an early version of gameplay for earth magic completed, and we've started prototyping the other elements, but we still have plenty more to develop. This Kickstarter will fund the development of three more elements Fire, Air, and Water and the polishing of the final game over the course of 1 year. There will be creatures, plants, and NPCs to interact with in the world. We need to purchase licenses and be able to pay developers.


Each new feature in CodeSpells needs to work not only as a clearly defined system, but also one that's fun to play with. Making a world where you have infinite freedom to bend the rules requires attention to details that you could usually cheat or mask in the development of other games. We also need to be able to pay people for new sounds, music, animations, and all of the things you'd expect from a fully realized game!

After we release CodeSpells to Kickstarter backers in September , we plan to sell copies of this version of CodeSpells. This revenue will be used to make further enhancements to the game. See our stretch goals below. We want to keep adding these new features to the game to enable you even more creativity. We would like for CodeSpells to continue to evolve and grow as we get more feedback and people playing it.

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They knew that coding should be completely immersed in the gameplay, but how? They decided students will play the role of a wizard, and they will craft magical spells in Java code. Word soon got out about this game that attempted to teach young students how to program. For this game to educate the most people possible, they knew CodeSpells needed a makeover. We're excited to turn this vision into a reality with your help! The risks inherent in a video game development project are self evident, but ThoughtSTEM has a history of following through on successful projects including LearnToMod, a software that teaches kids to code in Minecraft , and we plan to do the same with CodeSpells.

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